Masahiro Sakurai Professions : Video Game Designer Born : August 3, 1970 Browse All Authors Top 29 quotes by Masahiro Sakurai I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for me. At home, I have literally thousands of games, and I think of them as pearls of wisdom from my predecessors. Masahiro Sakurai think me wisdom home Before there was even an official naming of the 3DS, or before it was even decided that there would be 3-D capabilities, Mr. Iwata had brought up the topic of a new portable gaming system, and with that, the request to create a new title for that system... The topic of Kid Icarus came up. Masahiro Sakurai new create kid gaming I've never made a game for a high-definition platform. That's definitely something I'm interested in. Masahiro Sakurai something never game made 'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach. Masahiro Sakurai game try think enjoy A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that hasn't changed since I was making 'Kirby' games. Masahiro Sakurai feel game aim important If 'Smash Bros.' were set up to appeal to experts too much and became something like a modern fighter, I think that would raise serious questions about the game's future. Masahiro Sakurai game think future serious I used to work at HAL, where I made 'Kirby' and 'Smash Bros.' After that, I became an independent designer, but I didn't have my own team. Masahiro Sakurai own my-own team work It was a pleasure working with Q Entertainment. I don't focus on working with one company but rather with multiple companies, and I look forward to working with others. Masahiro Sakurai look company entertainment focus In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted me to make the next 'Smash Bros.' and the next 'Kirby,' and that wasn't the place for me. Masahiro Sakurai create place me past Similar Authors Brenda Romero video-game-designer Brenda Laurel video-game-designer Don Mattrick video-game-designer Howard Scott Warshaw video-game-designer Hironobu Sakaguchi video-game-designer Hideo Kojima video-game-designer All Authors