I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. Hideo Kojima More Quotes by Hideo Kojima More Quotes From Hideo Kojima What's troubling is that because the camera is 3D, the northern part of the screen isn't necessarily north anymore. So the jungle transforms into the true meaning of a jungle. For someone with no sense of direction like myself, I get lost in the caves every time. Hideo Kojima cameras caves lost Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. Hideo Kojima result bad think science Games shouldn't only be fun. They should teach or spark an interest in other things. Hideo Kojima spark things teach fun When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' Hideo Kojima video-games game home memories I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. Hideo Kojima ride never day people My goal is to make a player think, 'I want to reenter this world of lies tomorrow.' Hideo Kojima think tomorrow want world With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. Hideo Kojima over even game seriousness I won't make games with senseless violence. There has to be a reason for it, such as war. Hideo Kojima violence games reason war There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. Hideo Kojima perspective music technology art As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. Hideo Kojima feel game me mind Looking back, I am thankful that I didn't go into the film industry. Hideo Kojima i-am looking looking-back thankful The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. Hideo Kojima generation aging next change 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. Hideo Kojima game back go you There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. Hideo Kojima question fight you events My games are rather stressful games, where you have to play for a long time. Hideo Kojima you long-time time long I have always had a fascination about what's inside a human being. Hideo Kojima human-being inside being always My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. Hideo Kojima gear metal failure success Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. Hideo Kojima game look effort time In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. Hideo Kojima think always past world Stories in which the player doesn't inhabit the main character are difficult for games to handle. Hideo Kojima difficult handle games character