I don't claim to be a pro gamer in any shape or form. Hidetaka Miyazaki More Quotes by Hidetaka Miyazaki More Quotes From Hidetaka Miyazaki Dont give up. Obstacles can be overcome through strategy and learning. Hidetaka Miyazaki through strategy obstacles learning I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. Hidetaka Miyazaki think satisfaction overcoming death In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible. Hidetaka Miyazaki first something satisfaction process Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways. Hidetaka Miyazaki game nature dark love To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern. Hidetaka Miyazaki something me not-interested special Utilising wit in the thick of battle will be your key to victory. Hidetaka Miyazaki your will victory battle Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier. Hidetaka Miyazaki looking back think looking-back The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges. Hidetaka Miyazaki behind feeling challenges joy When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games. Hidetaka Miyazaki new strange community dark I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story. Hidetaka Miyazaki growth focus change believe If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience. Hidetaka Miyazaki you experience positive death I personally want my games to be described as satisfying rather than difficult. Hidetaka Miyazaki than difficult games want I, as a gamer, understand passion to discuss favourite games. Hidetaka Miyazaki understand gamer passion games Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I use some of them as enemy characters in our games. Hidetaka Miyazaki meet weird people enemy Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds. Hidetaka Miyazaki accomplishment odds overcoming games First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games. Hidetaka Miyazaki good truth-is truth people Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.' Hidetaka Miyazaki feeling game learning challenges 'Sekiro: Shadows Die Twice''s story is one of fate and growth. Hidetaka Miyazaki shadows die fate growth The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the flame since the first game, but now it seems to be disappearing, almost dying. We're trying to draw out the aspects of this withering flame. Hidetaka Miyazaki flame game dark world One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio. Hidetaka Miyazaki cartoons japanese famous written