I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.' Tim Schafer More Quotes by Tim Schafer More Quotes From Tim Schafer If I had done a sequel to 'Day of the Tentacle,' there probably wouldn't have been a 'Full Throttle.' If I did a 'Full Throttle' sequel, there wouldn't have been a 'Grim Fandango.' It's important to make new stuff up. Tim Schafer new day important done I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you. Tim Schafer ai myself you friends There was a 'magic rock' my mom would lift up, and under the rock was a bunch of bugs. Roly-poly bugs and worms. Somehow I thought that it was a magical world of insects, and I wanted to go there. It was the same impulse as 'Pikmin' - I wanted to go into that world. Tim Schafer thought magic mom world I've always hated superheroes. I cannot stand them. I love Norse mythology, but I hate superheroes. They ruined movies, then comics, and now games. Tim Schafer stand movies hate love I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made. Tim Schafer game design technology matter For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like? Tim Schafer parents game character life Publishers are very risk-averse, so they lean towards licenses and sequels. But the fact is that even those are not guaranteed hits. So, if 'playing it safe' does not guarantee hits, they might as well leave it up to the really creative, risk-taking people, because they couldn't do any worse. Tim Schafer well leave creative people After 'Psychonauts,' we could have laid off half our team so that we'd have more money and time to sign 'Brutal Legend.' But doing so would have meant breaking up a team that had just learned how to work well together. And what message would that have sent to our employees? It would say that we're not loyal to them, and that we don't care. Tim Schafer money together work time If you're not loyal to your team, you can get by for a while, but eventually you will need to rely on their loyalty to you, and it just won't be there. Tim Schafer will you team loyalty What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people. Tim Schafer your you people ideas I like any good game. I don't care what the genre is. Tim Schafer dont-care game good care Before 'Final Fantasy VII,' I would have told you that I had zero interest in RPGs with turn-based combat. But that game was so well done, I didn't care what genre it was. Any genre can be done poorly or done well. Tim Schafer game you well-done care A huge part of what a kid learns when they're growing up is social and emotional development. As adults, we take it for granted that other people have emotions that are different from ours, and we can identify what they are, but those are skills that children have to learn. Tim Schafer emotions growing-up children people