Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well. Markus Persson More Quotes by Markus Persson More Quotes From Markus Persson I first wore a hat after seeing a friend wear a hat. It seemed like a neat way to keep snow off my head without having to wear a beanie, so I tried it on for a while. Turns out I started wearing the hat at around the time people took pictures of me and put them online and in newspapers, so it kind of became part of my public image. Markus Persson pictures me time people Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds. Markus Persson game you power fun 'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself. Markus Persson nobody yourself you unique I think the only way I could make something fun and big is if I don't expect it to be. Markus Persson something think fun way I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work. Markus Persson feel never boss work PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs. Markus Persson gaming strong long people If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately. Markus Persson gain make something abandon I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally. Markus Persson think you freak way Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions. Markus Persson goes gaming focused trends 'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting. Markus Persson never me people interesting We try to make games we want to make for the sake of making fun games and not necessarily to make a profit. Markus Persson try games want fun For 'Minecraft,' it actually started with an isometric strategy game. Markus Persson actually started game strategy I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision. Markus Persson yourself you experience vision Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak. Markus Persson doing think trying love The first game I actually bought myself with my own money was 'The Bard's Tale.' Markus Persson game myself my-own money I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy. Markus Persson anything like want happy When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion. Markus Persson small just passion young I have the ability to get code done, but I'm impatient, and it's scrappy as a result. Maybe that helped me with 'Minecraft,' as it came quickly. But, well, at some point, I'd like to actually become a good programmer. Markus Persson result good me done We lived in this area that was basically two circular roads next to each other. There were forests and pastures and stuff. I remember walking around the forest quite a bit. Markus Persson forest roads walking remember I never really had the fun teens of exploring the world because I was sitting at home, learning programming. Markus Persson learning home fun world