The technology in making games and in making anime is really similar. There are common concepts. Satoshi Tajiri More Quotes by Satoshi Tajiri More Quotes From Satoshi Tajiri When you're a kid and get your first bike, you want to go somewhere you've never been before. That's like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that. Satoshi Tajiri want kids firsts The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games. Satoshi Tajiri very-good frustrated games I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, ‘I’m dying.’ It’s not right for kids to think about a concept of death that way. They need to treat death with more respect. Satoshi Tajiri games kids thinking I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule. Satoshi Tajiri inspiration sleep past Pokémon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart. Satoshi Tajiri role-models teenager heart What's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way. Satoshi Tajiri player names kids I was really interested in collecting insects. Satoshi Tajiri insects collecting Pikachu. 'Pika' is the sound Japanese say an electric spark makes. And 'chu' is the sound a mouse makes. So Pikachu is like an electric mouse. Satoshi Tajiri sparks pikachu sound I'm very careful about violence in games. I'm not interested in creating violent effects. Satoshi Tajiri creating violence games In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads. Satoshi Tajiri rip cutting heart I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime. Satoshi Tajiri anime generations games Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion. Satoshi Tajiri blood people ideas I had a cat, though. I wanted to name the frogs, because I watched them grow, but there were too many. Satoshi Tajiri frogs cat names When I was 18 I already had a business going. Satoshi Tajiri I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine. Satoshi Tajiri media space games