We are at the point where game designers have become celebrities due to the size of the market they serve. John Romero More Quotes by John Romero More Quotes From John Romero You might not think that programmers are artists, but programming is an extremely creative profession. Its logic-based creativity. John Romero creativity artist thinking Daikatana will be the greatest game of all time. John Romero all-time games You want stealth? Be a rogue in 'World of Warcraft'. John Romero rogues want world In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last. John Romero perspective marketing missing I'm a hardcore gamer and would never let you down by designing a crappy title. John Romero gamer titles design The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there. John Romero race use people Doom 2 is just such a bigger, badder, better version of Doom John Romero versions doom bigger You're headed in the right direction when you realize the customer viewpoint is more important than the company viewpoint. It's more productive to learn from your customers instead of about them. John Romero viewpoints learning important There are too many games being developed by people that have no business creating games. John Romero creating games people I'm creating the kind of games that I like right now. I'm not being held back by technology. John Romero creating technology games There is a definite argument to be made that videogames are becoming an art form put together by artists of different types. John Romero different together art I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title. John Romero design technology games It may be a lot more personally rewarding to focus on the marvelous new equipment, but the focus should be on customers - attracting them, courting them, rewarding them, understanding them and binding them to you. John Romero focus understanding may I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that. John Romero records proud gone What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles. John Romero tablets posts ends The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think about when you're doing the dishes, cleaning the yard, watching TV, driving or watching a movie. John Romero real games thinking The game-playing market today is pretty sizable. John Romero games today I live way out in the country, in truck-country. John Romero truck country way You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter. John Romero design different firsts It is very important to lead the field and innovate in game design. John Romero design important games