I felt that just looking at the world in general, there are so many types of people, and some hide who they truly are. And I feel that every person has some kind of warped identity inside them that they decide if they want to show or not. Yoko Taro More Quotes by Yoko Taro More Quotes From Yoko Taro I personally don't feel like I'm really different with the mask on or not, but I don't really like to take interviews or go talk to other people or in front of other people. Yoko Taro feel go mask people I constantly want to do something new and surprise the audience. Yoko Taro new something surprise want For me, when we're all human beings, it's just interesting that we cannot understand the other person or how they think. That's one part of the human aspect that fascinates me. Yoko Taro person understand think me To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me. Yoko Taro i-am me enjoy people For 'Nier: Automata', I wasn't told to target anyone. I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible. Yoko Taro stay hidden possible target The reason why there are so many characters who suffer in my games is that I want to show reality. Yoko Taro why reason want reality The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they just naturally come out. Yoko Taro bad me aim world I kind of want to continue to fail, because it's easier for me to think of what I want to do next. Whereas if I succeed I might have to follow that path. Yoko Taro think me succeed path Personally I don't want to be regarded as that one person who's responsible for the title. Yoko Taro personally person responsible want In 'Drakengard', you have magic and non-magic missiles that couldn't shoot each other down. Yoko Taro shoot down you magic Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combining the two in a way that appeals to people's hearts is a task that's quite difficult. Yoko Taro game music people way Whenever I write the scenarios for my games, I don't necessarily envision them being liked or being wonderful for everyone. Yoko Taro everyone being games wonderful My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience. Yoko Taro story great experience action Even I have certain depictions that I personally don't like, but I don't believe artists should necessarily follow a particular person's preference. They should focus on the things they like and follow their own desires. Yoko Taro person own focus believe If there are 100 people, I don't anticipate all 100 liking my scenario - but I write it so at least one or two of them will love and get really into that particular story. Yoko Taro will story love people When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about. Yoko Taro end game think you When I'm able to eat cheap and delicious food, like ramen and beef bowls, I can't stop but to think, 'Ah, what a great era I was born in.' Yoko Taro great think born food You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games. Yoko Taro video-games movies you poetry I don't think that humankind is worthy of trust when we can't let go of war, draw borders between neighboring countries, seek to become richer than others, find joy in defeating others at sports, and choose someone of the opposite gender based on their appearance. Yoko Taro gender trust sports war I feel that a world in which you only see what you want to see is incomplete. And as a game creator, I am only here to prepare a game that will expand the breadth of your thinking, and leave the decision between good and evil up to the players. Yoko Taro i-am game good you