You've got to stay super focused on shipping product. There isn't a version two or three if there isn't a great version one. Brendan Iribe More Quotes by Brendan Iribe More Quotes From Brendan Iribe There are millions of sci-fi enthusiasts in the world, not just gamers. Brendan Iribe sci-fi gamers just world We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. Brendan Iribe free virtual-reality reality window We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift. Brendan Iribe something important found time When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. Brendan Iribe virtual-reality vision real reality It just felt like the right thing to do to give back to a state school and public school. I'm a really big fan of public education. Brendan Iribe back like education school When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved. Brendan Iribe creative want reality people Whether it's developers or industry veterans on the business side, top talent likes to work together. Brendan Iribe talent business together work Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons. Brendan Iribe planned new never you A hardware startup with no funding is a risky venture. Brendan Iribe startup funding venture hardware This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head. Brendan Iribe game god character world I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades. Brendan Iribe think science reality people At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion. Brendan Iribe looking understand eye people Replacing human vision is more than just a tool: we need to understand how that affects the brain. Brendan Iribe need understand vision brain Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends. Brendan Iribe your will you friends When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. Brendan Iribe game you space people The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. Brendan Iribe phone will year see Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR. Brendan Iribe partner future communication people If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. Brendan Iribe good you decision fun Most big companies work in stealth until they think they have a consumer product ready to go. Brendan Iribe go think ready work Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand. Brendan Iribe behind pretty virtual-reality reality